The higher difficulties don’t do a whole lot to address the lack of challenge. Each boss only has a single, easily avoidable attack, and most can be beaten with the devastating military strategy of “run in circles while spamming the minigun.” The only time I actually died while fighting a boss was the result of me forgetting which weapon I had equipped and accidentally blowing myself up with my own rocket. This is especially true when it comes to the… what I’ll hesitantly call “boss fights.” Each level concludes with a showdown against a larger demon in control of a gate to hell who poses as much threat to your survival as a slight breeze. As a whole, Kingdom of the Dead does feel fairly easy. Unfortunately, these segments don’t start showing up consistently until the late game. When some of the tougher enemies do spawn in, things can get chaotic, and it starts to resemble some of the frenetic, fast paced combat that defines the best movement shooters on the market. And like Congress, on the rare occasions where things do pick up, you’ll want to run for your life. As long as you can point a gun at the head of a target that’s moving slower than legislation through Congress, you’ll do just fine against the majority of baddies. Most of the standard enemies you encounter in combat are humanoids that either slowly lumber towards you or stand perfectly still and occasionally fire projectiles. While the weapon variety is good, enemies are a little more hit or miss. Don’t get too attached to your weapons, though, as the game strips them all from you save for the pistol and default melee weapon at the start of each mission. The weapon variety on display is solid, with players quickly acquiring a shotgun, sniper rifle (that looks like an 18th century musket for some reason), minigun, bazooka, and more. Kingdom of the Dead is split into a variety of missions at eight different locations, each requiring the player to blast their way through an entourage of demonic hosts. The gameplay is why we’re here, and it’s decently fun. And like those games, the plot is a secondary concern at best. If this sounds a lot like a retro Doom or Quake title, that’s because it is. Doing this means traveling to a variety of locales with lots of gothic architecture and politely requesting that the occupants settle down via hot lead to the face, delivered through a variety of weapons while bouncing all over the place like an over-caffeinated chimpanzee. In this particular instance, we’re tasked with foiling another attempt by Death to open gateways between Hell and Earth. We play as Agent No First Name Chamberlain, a member of a secret government program designed to smack down the denizens of hell whenever they start getting too rowdy. Buried behind some initial stumbling is a true crowning gem of a completely acceptable game, and I’m pleased to announce that there are, in fact, worse ways to spend your money. Kingdom of the Dead may not be a looker, and its status as a budget title certainly shows, but give it a chance and you’ll discover a title that is thoroughly and completely tolerable. So when I booted up Kingdom of the Dead and was quickly greeted by a number of typos, objects failing to render properly, and enemies spawning inside of walls, I was thoroughly expecting to have an early contender for worst game of the year on my hands.īut that initial impression turned out to be mistaken. No matter how impartial I’d like to be, there are certain, more superficial elements about video games that I’ve come to associate with low quality games over the time I’ve spent as a reviewer. I’ll admit that, despite my best efforts not to, I sometimes fall into the trap of judging a book by its cover. By Paul Broussard, posted on 11 February 2022 / 2,097 Views
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |